ANTI SOCIAL MEDIA

An ASM character and Scrappy under a blue spotlight on the Offline District grid, from the ASM trailer

ENTER THE WORLD

OFFLINEDISTRICT

  • In development
  • Testnet demo
  • Not on Mainnet yet

Walk the Printworks in your own look, with your pet and your pose.
Local Testnet/demo in development. Not launched on Mainnet.

PLAY NOW ↗MY PROFILE

What it is

The ASM browser game, in development on the XRPL Testnet.

Offline District brings ASM into a space you can explore. You walk the district as your own character, in the look you saved in the Wardrobe, with your pet beside you.

It is a small exploration prototype: one map, three signals to restore and an exit to reach. The route is all ground level, so there is no jumping.

  • 1map: the Printworks
  • 3signals to restore
  • 0jumps: the route is ground level
The Printworks street in daylight: shop fronts, neon PRINT and OFFLINE signs, string lights and a red and a green signal on the pavement
The Printworks in daylight, the default look. Lights On brings back the dusk.

What you bring

The district is where you wear what you built on the site.

  • Your look

    The Wardrobe look you saved, hat included, on your own character.

  • Your pet

    Hold a Scrappy or an Awesome Possum and it follows you through the district.

  • Your pose

    Arms folded, Lean and the other poses you have, in the game as on your profile.

  • Your name colour

    Holder, OG and Whale nameplates take their tier colour.

  • Your wallet

    Sign in with Xaman or Joey. Phones get touch controls.

The Printworks

Level 01, the first map in Offline District.

An industrial district of factory and shop fronts, a steel bridge, rooftop planting, neon ASM and OFFLINE signs, murals and ASM artwork.

Rooftops and bridges are scenery: you explore at street level.

  1. Find the three signals

    Walk close to a floating signal to collect it. There is no button to press.

  2. Follow the map

    Press M to see yourself, the signals and the exit, with a line to your next objective.

  3. Reach the exit

    With all three signals restored, head for the exit to complete the route. Level 2 is not available yet.

Controls

Keyboard on desktop, touch buttons on phones. Sound is optional and starts off.

  • WASDor↑←↓→

    Move

  • Shift

    Run (hold while moving)

  • M

    Open or close the map

  • I

    Open your inventory

  • Esc

    Pause and resume

  • Touch

    Direction buttons appear on phones and touch screens

Game updates

The newest Offline District notes from the build. Every note is in the dev logs.

  1. DEV LOGWardrobe / Offline District

    Your look, more yours: poses, your PFP, pets and speed

    This week was about making your look more yours.

    Poses: Arms folded and Lean (with a street pole) are in, for your profile and in Offline District. Shop cards now show which poses you own, and a pose shop is next.

    Your PFP: pick an Anti-Social PFP you hold as your profile photo. It is checked on the ledger, and if you sell it your profile falls back. The game menu shows it too.

    Pets: Scrappy and the Awesome Possum stand beside you in the Wardrobe and follow you through Offline District, for holders.

    Speed: in our phone tests the Wardrobe is ready in about 5 seconds instead of 8, and Offline District reaches play in about half the time, with 2.4 MB downloaded first instead of 5.9 MB.

    Credits: a new Credits page lists every third-party animation, 3D scene, font, map and partner collection we use, with its licence.

    An ASM paper-bag character in a red and black puffer jacket waves under a spotlight while Scrappy, a small white dog, sits beside him on a white stage
  2. DEV LOGGame / Offline District

    The Printworks goes dusk

    The Printworks map in Offline District got a dusk makeover: dusk sky and skylines, neon ASM and OFFLINE signs, murals, string lights and an ASM-blue crossing.

    Inventory frames now glow in the item’s rarity colour (Mythic glows red), and the walk and run animation is smoother.

    Two ASM paper-bag characters standing on top of a globe under a spotlight, one in a blue and black star puffer and star-patched jeans, the other in a fluffy patterned jacket and checkerboard trousers, with a sea of lights behind them